‘Hobbs & Shaw’ gets fast and furious first trailer: Watch

By Angie Han

The Fast & Furious family just got a little bigger.

Universal has dropped the first trailer for Hobbs & Shaw, the first spinoff of the franchise. The film reunites Luke Hobbs (Dwayne Johnson) and Deckard Shaw (Jason Statham), who spent much of The Fate of the Furious bonding. 

Also along for the ride are Deckard’s sister Hattie (The Crown‘s Vanessa Kirby), and mysterious baddie Brixton (Idris Elba). Hobbs & Shaw pulls up to theaters August 2. 

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‘Honey Boy’ invites you to watch Shia LaBeouf exorcise his demons

Noah Jupe as Shia LaBeouf stand-in Otis in Shia LaBeouf's Honey Boy.
Noah Jupe as Shia LaBeouf stand-in Otis in Shia LaBeouf’s Honey Boy.

Image: Natasha Braier / SUndance Institute

2017%252f05%252f02%252fd1%252fangiehanheadshothighres3.50ab4.jpg%252f90x90By Angie Han

At this point, Shia LaBeouf’s as famous for playing Shia LaBeouf as he is for any of his other roles. He’s constantly performing as himself in public, whether that means wearing a paper bag to the red carpet or inviting the public to watch him watch his own movies.

Honey Boy, in a lot of ways, feels like the logical extension of that art. It’s written by LaBeouf, based on his own experiences as a child star, with LaBeouf playing the fictionalized version of his own father. It’s so meta, there’s a scene LaBeouf has in this very screenplay explained to him by an actor (Lucas Hedges) playing an analogue of his own mid-’00s self. 

SEE ALSO: Zac Efron’s Ted Bundy movie ‘Extremely Wicked’ is shockingly pointless

But Honey Boy is no smirky stunt. It comes across like a deeply sincere effort on LaBeouf’s part to exorcise some of his demons. And if it sometimes feels like a very elaborate therapy session, and not much more? Well, you can’t accuse LaBeouf of not trying. We should all be so willing to reckon with our issues.

Most of the film takes place around 1995, when Otis is 12. His work seems to consist largely of cheesy Disney Channel-style movies, but he’s well-liked by the cast and crew, and starting to get famous enough that strangers are recognizing him. After work, he goes home to a run-down one-bedroom motel room he shares with his father, James, an ex-felon who’s affably neglectful at best and outright abusive at worst. 

Noah Jupe (A Quiet Place) plays the younger Otis, and he is the single best reason to seek out Honey Boy. Otis is a character at odds with himself – trying simultaneously to project a grown-up cool and cling to the last vestiges of his childhood innocence – and Jupe conveys those contradictions through a widening of his eyes or a slump of his shoulders. Not a moment of his performance rings false, though I hope for his sake that his real experiences as a child star are more pleasant than the ones he’s playing here.

Noah Jupe is the single best reason to seek out Honey Boy.

LaBeouf has the flashier role as James, a former rodeo clown who’s just charismatic enough to win over people who should know better. The actor (and the script he wrote) takes pains to show James’s capacity for both empathy and cruelty, and he commits fully to James’s colorful personality. But he can’t seem to lose himself in the role, and I couldn’t either. To the end, James feels less like a person than a projection of a person. 

Or maybe that’s just right. Director Alma Har’el frequently uses blurred boundaries (between past and present, sets and reality, dreams and waking life) to tell this story about other blurred boundaries (between father and son, money and affection, trauma and recovery). In the adult Otis’ case, this often takes the form of nightmares or montages that only reveal themselves to be real or not real a few minutes in.

For child Otis, though, Honey Boy tends to muddy those distinctions in less showy but more disturbing ways. One scene has Otis acting out an argument between his parents, because they refuse to talk on the phone with one another; another has him sharing a moment with his TV dad that he yearns to have with his real one.

It becomes no wonder that this kid grew up to be an adult buckling under a weight he can barely bring himself to admit he’s carrying. (“My dad isn’t the reason I drink,” he scoffs during a court-mandated therapy session. “He’s the reason I work.”) Or that that adult, in turn, eventually decided to work through those issues by turning them into a screenplay for himself to perform.

James probably wouldn’t be a fan of reliving ancient history. “Stop bringing up the past,” he grouses to his son, late in the movie. “I can’t get out from under it.” What James does not have the self-awareness to realize – but LaBeouf does – is that no one else can, either. And that refusing to bring it up won’t save him, or anyone else, from what’s already happened.

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Julius Peppers Announces Retirement from NFL After 17 Seasons

Carolina Panthers' Julius Peppers (90) on the sidelines against the Tampa Bay Buccaneers during the first half of an NFL football game in Charlotte, N.C., Sunday, Dec. 24, 2017. The Panthers won 22-19. (AP Photo/Bob Leverone)

Bob Leverone/Associated Press

After 17 seasons in the NFL, Julius Peppers has announced his retirement Friday at the age of 39.

In an article on The Players’ Tribune, Peppers said:

“Anybody who knows me knows I’m not big on words and I don’t like to put myself out there, so I’m just gonna get right to it.

“Seventeen years is a long time to be playing this game. It’s two careers for a lot of people. I’m thankful that I have been able to play so long and still be healthy. I’m not all banged up and beaten down. I still feel good.

“But as much as I would love to play forever, I know that I can’t. It’s gotta end at some point. That point is now. Today, I’m retiring.”

Peppers played for the Carolina Panthers, Chicago Bears and Green Bay Packers from 2002 to 2018. He spent the bulk of his career with the Panthers, who drafted him No. 2 overall and brought him back in 2017.

Even though Peppers played last season at the age of 38, he remained one of the NFL’s best pass-rushing specialists. The North Carolina native finished second on the Panthers with five sacks.

Per Pro Football Focus, Peppers ended 2018 with the fourth-highest overall grade (75.9) among all Carolina defensive players.

Peppers is one of five players in NFL history with at least 150 sacks. The others on the list include Bruce Smith, Reggie White, Kevin Greene and Chris Doleman, all of whom have been elected to the Pro Football Hall of Fame.

Peppers has another feather in his cap as the only player in NFL history with at least 150 sacks and 10 interceptions. He also only had two seasons with fewer than seven sacks.

Despite Peppers’ age, his Panthers teammates were frequently in awe of what he was able to do.

“I think he still looks like the Pep of old, man, with the way he goes out and has the ability to dominate football games,” Panthers linebacker Thomas Davis told Dan Wiederer of the Chicago Tribune in October 2017.

Over his 17 years in the NFL, Peppers was named to the Pro Bowl nine times and the All-Pro First Team three times. He was also included on the NFL’s All-Decade team for the 2000s and has a case to be part of the group for the 2010s.

Now that the book has been closed on Peppers’ career, he can prepare his speech for the Pro Football Hall of Fame as soon as he’s eligible in five years.

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Live updates: Japan v Qatar – Asian Cup final

Four-time winners Japan take on Qatar in the final of the 2019 AFC Asian Cup football tournament at the Zayed Sport City Stadium in Abu Dhabi. 

First goal for Qatar

Qatar takes the lead with 22-year-old Almoez Ali scoring in the 12th minute.

This is Ali’s ninth goal of the tournament.

Japan and Qatar fans out side the stadium before the match [Thaier Al-Sudani/Reuters]
Qatar fans before the kick-off [Thaier Al-Sudani/Reuters]

UAE protest against Qatar dismissed

The Asian Football Confederation (AFC) has dismissed the protest lodged by the United Arab Emirates Football Association over the eligibility of two of Qatar’s players, the body said in a statement ahead of the final on Friday.

The complaint about Qatar’s Almoez Ali, a 22-year-old striker born in Sudan, and Bassam Al Rawi, a 21-year-old defender born in Iraq, was reportedly filed within two hours of Qatar’s 4-0 victory over the UAE on Wednesday. 

Who will win the final?

Japan remain the clear favourites, ranked third in Asia and having put through a commendable performance in the 2018 World Cup.

They are ranked 43 places above Qatar.

Here’s a look back on the Samurai Blue’s 🇯🇵 journey en-route to Asian Cup final no. 5⃣!#AsianCup2019 pic.twitter.com/BLQ5sY6PWG

— #AsianCup2019 (@afcasiancup) January 30, 2019

But Qatar have scored 16 goals in this tournament without conceding any and have beat teams ranked well above them.

An Al Jazeera English poll carried out on Twitter says fans are equally divided on who will win. 

Watching the final in Qatar

Big screens have been set up in Qatar for fans to watch the final as they were unable to travel to the match in person because of a regional blockade by the UAE, Saudi Arabia, Bahrain and Egypt

Special TV screenings will take place at around the capital Doha, including Souq Waqif, Katara cultural village, as well as restaurants, malls and hotels.

The match will be screened at Doha’s Souq Waqif [Saba Aziz/Al Jazeera]

One final push

“There are no words to describe what playing in the final means to me,” Qatar’s captain Hassan al-Haydos told reporters on the eve of the game. “It is definitely very important to us as a team.”

Qatar’s coach Felix Sanchez believes his players are ready for one final push that can land them the title.

“The players are determined to get the victory we want by putting in one more huge effort against Japan so that we can make the Qatari people happy once again and make history,” said Sanchez. 

Qatar: ‘Already winners’

The air, land and sea blockade forced the team to take a longer route to reach Abu Dhabi from Qatar.

Qatari fans were not allowed to travel to the UAE to support the team. At some games, Omanis cheered the Qatari players. 

During the semi-final against the UAE team shoes and sandals were thrown at the Qatari players from the stands. 

For the fans back home, Qatar are already winners. Read the match preview by Saba Aziz here

All of Qatar’s goals as they sealed a place in the Asian Cup final vs Japan! 🇶🇦 💪 pic.twitter.com/gDaKpuYE3A

— Goal (@goal) January 30, 2019

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Huawei teases its foldable phone in new invite

Huawei’s foldable phone is coming in about three weeks. 

This is according to a new teaser for a company event on Feb 24, ahead of the Mobile World Congress trade show in Barcelona. 

SEE ALSO: Huawei MateBook 13 is a tiny, powerful laptop that starts at $999

The image and the tweet don’t reveal much, but the image clearly shows a foldable device of some sort. Given previous indications that Huawei plans to launch a foldable phone (though the plan to launch before Samsung likely won’t materialize), the hint is clear enough. 

Huawei previously said its foldable phone will be a 5G device as well, making it one of the most interesting such phones to launch in February (and there are a lot).

It’s also likely that Huawei will launch more than one device at the event, as the invite it sent us used phrases like “latest innovations” and “cutting-edge products”.

As for foldable phones, seemingly everyone is making one these days. Xiaomi has a very interesting prototype, Samsung is planning to launch the mysterious (and expensive) Galaxy F, and LG is working on many interesting form factors, including a phone with a detachable screen. 

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Hong Kong elderly struggle with income, accommodation, care

Hong Kong – Delivering a message through a legislator from a Hong Kong prison, Wong Kok-man, who killed his sick wife to end her pain from long term illnesses almost two years ago, said elderly care services were too costly for him.

The 81-year-old said he would rather the city legalise euthanasia, so that the elderly and sick are able to choose what to do with their lives, instead of worrying about paying doctors and carers.

“[They] don’t have the money to hire carers anyway,” he wrote a message in Chinese to Al Jazeera.

Wong handed himself to police in June, 2017, after ending the life of Lem Mae-kim – his partner of three decades – by pressing a bamboo stick against her neck while she was sleeping in their flat. 

Lam, 76, had been bedridden for years after a stroke left her paralysed. She had also lost her vision, her sense of taste and, according to her husband and sole carer, her interest in life.

Wong later pleaded guilty to one count of manslaughter – a lesser charge than murder which he originally faced, with the approval of prosecutors.

In January, the trial judge handed down him a two-year-jail sentence and agreed to deduct the time he has already served in remand with mercy. Wong is expected to be released this month February.

“I think [the case] reflects the insufficiency of our services and, in general, the neglect of elderly people, especially those in need of long-term care services in Hong Kong,” said Fernando Cheung, a lawmaker who frequently visits Wong in jail and raises awareness of the case.

Hong Kong Labour Party lawmaker Fernando Cheung has called for more rights for elderly people [Yupina Ng/Al Jazeera]

Compounding Wong’s plight, his son committed suicide at the age of 24.

Lem could have gone to an elderly home, but would have faced an average of three years for a place at a government-subsidised care centre, which cost only 1,000 to 2,000 Hong Kong dollars ($127 to $254) a month.

There a shortage of carers and land for building these institutions.

Privately-run elderly homes, however, charge up to tens of thousands of dollars.

Unlike most European countries, the elderly in Hong Kong have no pension payments, although they can apply for other types of elderly allowances.

The elderly Comprehensive Social Security Scheme, or CSSA, for example, provides $445 a month.

As of November, 142,779 people aged 60 and older were CSSA recipients, according to government data.  

But Hong Kong Chief Executive Carrie Lam believes some of these people should and could work to help themselves financially.

“I am over 60 years old but I still work for over 10 hours every day,” she said in a press briefing, when she announced increasing the threshold of elderly CSSA allowance, by pushing its age requirement from 60 to 65, taking effect Friday.

Social workers and welfare specialists called the move “inhumane”.

Nelson Chow, an emeritus professor at the University of Hong Kong’s Social Work and Social Administration Department, said the government has overlooked the fact that many CSSA recipients in their 60s have health problems and are not able to work.

“I believe that those who are able to work will continue to work instead of relying on CSSA,” said Chow, who has been studying elderly policy for 50 years. “So my question is, what is the purpose of raising the age requirement?

“The government has made a mistake this time.”

The decision led to a rare sense of unity at the Legislative Council, where lawmakers from across the political spectrum criticised Lam.

Social workers and NGOs also staged protests outside government offices.

Wong Sai-lok, 59, lives in a 40-square-foot subdvided unit with a shared bathroom and kitchen [Yupina Ng/Al Jazeera]

The protests forced Lam to adopt compensatory measure less than a week after announcing the policy change. 

The Employment Support Supplement will give preretirement age CSSA recipients $135 a month – the exact rate they would have lost before.

The supplement becomes effective Friday.

Suffering from knee problems, Wong Sai-lok, a 59-year-old CSSA recipient said that although he would like to work, he has been turned down for jobs “several times”, which he believed was because of his age and health condition.

He said he was disappointed that the government had decided to cut expenses for the elderly, when it has multibillion-dollar surplus.

A spokesman for the Labour and Welfare Bureau said it has been providing the elderly with support at the community level so that they can “age in place”- a term referring to encouraging the elderly to live in their own homes as long as possible.

As he returned home to his 40-square-foot subdivided unit in an old tenement building, Wong, who will celebrate his 60th birthday in June, said: “This is my place.”

An elderly woman lifts trash in a Hong Kong market [Yupina Ng/Al Jazeera]

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Razer Phone 2 Review: Incredible sound, decent camera, still the #1 choice for hardcore gamers

The best gaming smartphone on the market • Unmatched surround sound • Bright 120Hz display

Unimpressive camera • Size takes some getting use to • Kind of pricy unless you’re a gamer needing the specs

The Razer Phone 2 improves on the majority of its predecessors issues and remains the #1 smartphone choice for mobile gamers…but, man, that camera still needs improving!

Hardcore gamers, rejoice! The new Razer Phone 2 might just be the smartphone for you.

Two years ago, Razer changed the game by carving out a specific niche in the mobile phone industry: an Android smartphone specifically made for gaming. After spending a number of weeks with Razer’s latest gaming phone, it’s clear why Razer is still the king of its domain.

A close-up of the Razer Phone 2.

A close-up of the Razer Phone 2.

Image: matt binder / mashable

Let’s get this upfront: the Razer Phone 2 is not for everybody. First and a foremost, it’s a device made for gamers. The look, the feel, and the specs behind the phone are all optimized for gaming. With that said, a number of these features also greatly enhance your all-around entertainment experience.

The latest version of Razer’s flagship gaming phone looks a lot like its predecessor. We previously described the first Razer Phone as “more Hummer than Porsche, and you’ll either like it or not.” That remains true. 

The Razer Phone 2, as seen from behind.

The Razer Phone 2, as seen from behind.

Image: matt binder / mashable

Personally, I like how the Razer Phone looks. I don’t have a problem with the phone’s bezels. The grille design houses speakers on the face of the phone and actually nicely fits Razer’s aesthetic. I much prefer that to the dreaded notch. Plus, it gives your hands enough room without covering the phone’s display while you’re gaming.

Razer's Chroma RGB lighting finally comes to its flagship smartphone!

Razer’s Chroma RGB lighting finally comes to its flagship smartphone!

Image: matt binder / mashable

Flip the Razer Phone 2 over and you’ll find a feature straight from Razer’s popular line of Blade 15 laptops: the Razer Chroma RGB light up logo. On the back of the phone, Razer’s three-headed snake logo can shine in over 16.8 million colors. It’s not a game-changing feature, but it certainly sets the Razer Phone 2 apart from the rest. Plus, the logo you can change the settings so the phone can light up based on a specific app’s notification. For example, a new Gmail message notification can make the Razer logo glow bright red.

The Razer Phone 2 display is big and bright.

The Razer Phone 2 display is big and bright.

Image: matt binder / mashable

The Razer Phone 2’s display is one of its defining features. It has a big 5.72-inch IGZO LCD 1440 x 2560 screen. The company boasts that the Razer Phone 2 is the only phone with a true 120Hz display rate. This is crucial when setting apart a gaming phone from the rest of the smartphone pack. There’s not stuttering or lagging on the screen when you’re playing Fortnite. That refresh rate is a critical factor when it comes to in-game accuracy. Razer says the phone’s display is 50 percent brighter than the previous model. I can’t quite tell if its 50 percent brighter, but the screen is bright!

Holding the big, blocky phone took some getting use to. As someone who wears fairly tight-fitting jeans, the phone looked humongous sticking out of my pocket. Thanks to the size, I never really felt too comfortable holding the phone upright in portrait mode. 

Please ignore how much I suck at Fortnite. This is about how good that game looks on the Razer Phone 2!

Please ignore how much I suck at Fortnite. This is about how good that game looks on the Razer Phone 2!

Image: matt binder / mashable

On the flip side, however, handling the Razer Phone 2 in landscape mode when you’re using two hands was much more pleasing. It felt very much like gripping a well-made game console controller, maybe even a shrunken Nintendo Switch. As a smartphone made for gaming, you’re likely to find yourself holding the Razer Phone 2 in landscape mode more often than not so it  works out.

Being primarily an iPhone user, the Razer Phone 2 was heavier than I’m accustomed to. However, the phone’s aluminum unibody does make the device feel nice and sturdy. It feels like the premium you paid for the phone.

Razer says the phone is water resistant, which would be new when compared to the first Razer Phone. Much like its predecessor, though, there’s still not a headphone jack. Maybe this was a knock on the phone back in 2017, but it’s expected nowadays. The phone comes with a dongle so you really can’t complain. The company also sells its own Hammerhead USB-C ANC headphones.

Of course, what would a smartphone made for gaming be without blazing fast performance. WIth a Qualcomm 845 Snapdragon processor and Adreno 630 GPU, Razer says the phone performs 30 percent better than its predecessor. Go live on Twitch with this phone and you’ll notice no difference between console streaming, at least performance wise.

The Razer Phone is equipped with 8GB of RAM and 64GB of storage. It’s a little disappointing that they didn’t increase the internal storage from the previous generation, but the phone does have a micro SD slot which can expand space up to 1TB.

Powering the Razer Phone 2 is a 4000 mAh lithium-ion battery, which is the same as the previous model. I found that the battery was roughly halfway depleted after a few hours of gameplay. Razer says the battery can last up to 10 hours. Perhaps that’s the case for the first Razer Phone. But, to be fair the battery has to power a phone with much high specs this time around. Also, mobile gamers know by now to always have an external battery pack handy.

Users can customize the Razer Phone 2's battery settings to increase performance courtesy of the Razer Cortex: Game Booster.

Users can customize the Razer Phone 2’s battery settings to increase performance courtesy of the Razer Cortex: Game Booster.

Image: matt binder / mashable

If you’re that worried about battery life, however, the Razer Phone 2 has you covered. The Razer Cortex Mobile app is sort of the company’s own little app store. It curates a list of games that take full advantage of the Razer Phone 2’s specs. But, found alongside the games in the app is the Cortex: Game Booster. This feature enables Razer Phone users to optimize their device’s performance by creating customized settings that attach to each game on their phone. Users can change these settings and alter CPU performance and frame rate output for a simpler games that don’t require the phone to run on its maximum settings. That was your battery doesn’t get drained. The Game Booster also remembers every time you launch that particular game.

Razer's fast wireless charger sports the same neat Razer Chroma RGB lighting you'll find on most of the company's products.

Razer’s fast wireless charger sports the same neat Razer Chroma RGB lighting you’ll find on most of the company’s products.

Image: MATT BINDER / MASHABLE

Speaking of the phone’s battery, the Razer Phone 2 supports wireless charging, a feature missing from its predecessor. Taking advantage of this, Razer has released a pretty cool wireless charger for $99.99. Just like on the back of the phone, this wireless charger has customizable Razer Chroma RGB lighting. It also charges the phone pretty quickly thanks to its Qi Wireless Fast Charging feature.

An extended gaming session would make most mobile devices feel pretty hot. During my time playing with the Razer Phone 2, I did not experience much of a temperature change. That’s thanks to the Razer Phone 2 stealing another feature from the company’s line of laptops. Razer installed its “vapor chamber cooling system” inside its latest line of phones which helps keep the phone’s body cool.

My biggest issue with the Razer Phone 2 before launched last year was its camera. Since then there has been a Razer update that dealt with the camera’s functionability. Even with the update, however, the camera remains the Razer Phone 2’s biggest weakness. We had issue with the first Razer Phone’s camera too. Razer has improved on it with a rear dual 12-megapixel camera and a front-facing 8MP selfie cam with HD video. It’s just still lacking though. The cameras not bad per say, but when compared to photos taken with other high-end smartphones, the Razer just couldn’t compete. The camera app also lacks so many features like slow-mo/time lapse options and the filter pickings are pretty slim. It’s especially disappointing in a phone that’s far and away more advanced in so many of its other aspects. Smartphone cameras are a big deal!

With that said, let’s talk about the Razer Phone 2’s most impressive feature: its sound. The Razer Phone 2 has built-in Dolby Atmos surround sound. It’s the only phone to receive official certification from Netflix for HDR video and Dolby Surround 5.1 audio content. It makes sense when you find out that Razer owns THX. But, even so, the sound is incredible. Over the past month I showed this phone to gamers, cinephiles, and your average smartphone user. Some noticed the phone’s display and performance, some didn’t. One constant with this phone was that everyone was wow’d by the sound on this phone. The phone can get loud and does so without distortion. Watching movies on this phone is a one-of-a-kind experience thanks to the surround sound. If adding a surround sound system to your television set at home gives you a home entertainment system, the Razer is the home entertainment system of smartphones. I’m truly impressed and I think Razer doesn’t talk this feature up enough!

The Razer Phone 2 usually retails for $799. Amazon, Best Buy, and the Microsoft Store are currently offering $100 off the phone for a limited time. Furthermore, Verizon is currently offering a $250 Prepaid Mastercard to any Razer Phone 2 user who switches from their current wireless provider. The offer is valid until February 7. Customers can combine the two offers and knock off a total of $350 off the Razer 2.

If you couldn't tell, Razer makes products for gamers.

If you couldn’t tell, Razer makes products for gamers.

Image: matt binder / mashable

My extended time with the phone really didn’t change my opinion much from when Razer provided me a hands-on sneak peek before launch. 

Razer is a gaming peripheral company. (Hell, the company even sells its own Android gaming controller.) Razer created the gaming smartphone niche with its flagship mobile device, the Razer Phone. If you’re not playing a lot of mobile games, you could definitely find a more affordable smartphone option that will serve your needs better. If you watch a lot of movies, maybe take a look at the Razer Phone 2 for its display and amazing sound. If you’re a hardcore gamer, the updated Razer Phone 2 is for you. Hopefully, the next Razer Phone addresses its camera though!

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Rachel Bilson posts the ultimate throwback of a barely recognizable Rami Malek

You've come a long way, Rami.
You’ve come a long way, Rami.

Image: Dan MacMedan/Getty Images

2018%252f10%252f17%252f52%252flauraps.2264f.jpg%252f90x90By Laura Byager

It doesn’t matter how successful you get, your old friends will always be there to bring you right back down to earth.

Rami Malek, who was recently nominated for his first Oscar for his role in Bohemian Rhapsody, just learned that the hard way.

SEE ALSO: The 2019 Oscar nominations are finally here

Actor Rachel Bilson just shared what’s pretty much the ultimate throwback photo of Malek on Instagram to congratulate him on his Oscar nom. The two went to Notre Dame High School in California together, and they don’t look much older than high school kids in this photo. 

“Hey @ramimalek where’d you get that gold chain?” Bilson jokingly wrote in the caption for the photo showing a young Rami Malek, who’s sporting spikes and a thick gold chain while embracing The O.C. star.

Bilson added the hashtags #dontforgetthelittlepeople and #oscarworthy.

Is that really Rami Malek? We’ll have to take Bilson’s word for it…

One thing’s for sure, though. Those spikes are definitely #oscarworthy.

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‘Velvet Buzzsaw’ makes you scream and laugh at the same time: Review

The following is a spoiler-free review for Velvet Buzzsaw.

Horror movies. They’ll make you laugh. They’ll make you scream. And then, if you’re really lucky, they’ll make you do both. At the same time.

Dan Gilroy, the visionary creator behind the 2014 thriller Nightcrawler, has once again teamed up with stars Jake Gyllenhaal and Rene Russo — this time for a terrifying take on the world of modern art in Netflix’s Velvet Buzzsaw. Aptly marketed as a satirical thriller, Gilroy’s deliriously and devilishly fun romp isn’t breaking much new ground for the genre, but it does manage to uncover the rarely enjoyed holy grail of scary movie experiences: the laugh scream.

SEE ALSO: Jake Gyllenhaal is absolutely done with you pronouncing ‘melancholy’ wrong

The laugh scream (or the scream laugh, if you go by Urban Dictionary’s syntax) is best described as two loud, audible reactions meeting somewhere deep inside one’s vocal box to then flourish into the world as a kind of mesmerizing mutant bark. It is an involuntary, cathartic, out-of-body experience I would personally liken to a desperately needed rest stop on a long road trip mixed with coughing while having the hiccups. 

Velvet Buzzsaw‘s structure — a series of shock value deaths addressed with imaginative goriness à la Final Destination, but broken up by scenes packed with hilarious, snappy dialogue — lends itself perfectly to the laugh scream. An even balance between comedic relief and outright horror, Velvet Buzzsaw‘s various vignettes leapfrog between genres like many projects before it, but truly shine when forcing the two opposing tones to collide. 

This cast is packed with excellent performances by John Malkovich, Toni Collette and more, but Gyllenhaal’s bizarre take on an art critic captures the duality of the film best. Similar to his chilling role in Nightcrawler (but with less antiheroic flair), Gyllenhaal portrays Morf Vandewalt with a kind of slipperiness that is both pleasantly likable and undeniably off-putting. As the characters of this cursed universe are picked off one by one, you can’t help but root for Morf to survive… if only so he can bite the big one with a more cackle-worthy splash later down the line.

Moreover, the visual interest of the movie holds the audience in daunting, perpetual suspense. Neon signs and elaborate statues pepper numerous backdrops of the film, as vicious but artful center pieces increasingly turn on the characters around them. This aesthetically intriguing environment begs you to lean in for a closer look even as the horrifying crescendoes of the narrative push you further and further into your seat. 

In spite of some imperfect pacing and thin monster creation, Velvet Buzzsaw‘s elaborate concepts and marked duality make it a more-than-worthy watch. Hitting an increasingly visual culture in the middle of a horror renaissance, Velvet Buzzsaw will have you laugh screaming “cult classic.” Or at the very least blurting out, “Oh shit!”

Velvet Buzzsaw is now streaming on Netflix.

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Screen time effects in kids are hard to measure. This is why.

When scientists study the effects of screen time on children, there’s really only one thing parents want to know: How much is too much? 

While the Academic Pediatric Association guidelines suggest daily limits for high-quality screen-based programming, those recommendations are based on studies with significant limitations. In general, studies on the subject quickly become outdated or can’t prove a causal connection between a certain amount of screen time and any number of outcomes, including mental health and brain development.

Studying the effects of screen time on children is much harder than you might imagine because scientists often can’t get the best data to understand the dynamics at play. That’s why new research often feels promising to parents who are looking for reassurance. If a study hints at negative effects, parents can justify giving their kids less time in front of a television or device. 

SEE ALSO: Wearable sensor may help screen for anxiety and depression in kids

Take, for example, a screen time study published this week in JAMA Pediatrics, which found an association between excessive screen time and later developmental milestones in toddler and pre-school age children. 

You’d be forgiven for thinking the study explicitly focused on smartphones and tablets; plenty of the media coverage paired stories with images of children holding mobile devices. Yet, the researchers didn’t ask parents about iPhones, iPads, Kindles, and Androids because they’d either just debuted or didn’t exist when the study launched in 2008. (The study authors believe parents logged such use in an “other screen-based devices” category.)

This doesn’t disprove the study’s findings, but it does reveal how digital media technology often evolves faster than researchers expect. That means survey questions about devices and apps, for example, can quickly become outdated. Researchers, like in the JAMA Pediatrics study, also typically rely on reports about screen time use from children and their parents, the latter of which can be unreliable since adults aren’t great at remembering how much time they’ve spent on their own devices. 

Even if scientists can observe and accurately record screen time use, they often can’t classify a child’s engagement. Spending time on YouTube to learn about space is a much different experience than watching and commenting on Logan Paul videos. 

The good news is that dozens of scientists who want to better understand how screen time influences child development know these limitations well, and are trying to revolutionize the field by creating new research tools. 

The future of screen time research

One of those scientists is Dillon Browne, co-author of the JAMA Pediatrics study and assistant professor of psychology at the University of Waterloo. 

“You need a really forward-thinking group of researchers to anticipate those innovations [in technology use] before they even come,” he says.

Browne envisions future research on screen time that’s designed to adapt to the rapid changes in technology use. That would mean finding efficient ways to update a study as digital media evolves. 

But for important ethical reasons, researchers can’t make sudden changes to experiments involving human subjects without additional scrutiny. That also means adding a single new question or device category to a study can take weeks or months, and timing is always a concern for scientists who need to move on to a new phase of their research. Browne likens the process of amending a study to rolling out a change in human resources software in a large corporation. And once researchers significantly change their questions, it’s difficult or impossible to compare certain types of data over time without skewing the results. 

Studies could be nimbler, he argues, if they could use “passive data collection” to quantify kids’ screen time. Instead of relying on self-reports, scientists could have children and parents in their study agree to install a third-party app on an Android or iPhone device that would send all the information about use that Google and Apple already collect to the researchers. Passive data collection can be highly controversial; Apple recently eliminated Facebook’s ability to collect such information this way after it learned the social media company had paid people for the access. 

But for academic researchers, real-time data that includes detailed information about how a user engages with a device and its content would reveal emerging trends and habits sooner than later. If parents gave their consent for this type of data collection at the outset, it might also make it easier to get approval from an institutional review board to make changes to the study. 

“Living in an ongoing experiment”

Florence Breslin, manager of clinical assessment and testing at the Laureate Institute for Brain Research and co-author of stud on screen time and brain development published last October, agrees that passive data collection is a key to answering complex questions about how digital media is used and how it affects children’s development. 

Breslin’s study used data from the Adolescent Brain Cognitive Development Study, a massive longitudinal research effort to understand youth brain development and child health that should yield new insights about how screens can affect kids. (Breslin is a co-investigator on the ABCD study.) The paper published last year found an association between “screen media activity” and structural brain changes that could be positive or negative, but it’ll take additional research to know more about the effects. 

The study included questions about which categories of media children used and provided relevant examples like YouTube, Skype, and Instagram. Partway through the process, Breslin and her fellow researchers noticed something unexpected: Some brand names they’d discussed or included in the survey disappeared. They’d talked with each other about how kids used the anonymous messaging app Yik Yak, but then it shut down in 2017. At one point, research participants tried to report that they used the short-form mobile video app TikTok, an app referenced in the survey by its former name Musical.ly. In the study’s second year, they changed the questionnaire to include new app examples. They also changed a question about watching TV or movies to specify whether kids “stream” TV shows or movies. 

“It’s important to remember that we are living in an ongoing experiment.”

“It’s important to remember that we are living in an ongoing experiment,” says Breslin, referring to the rise of digital media. “This is all new and we can’t possibly keep up with the pace the technology is going at.”

Collecting information about study participants’ screen time directly from the devices isn’t a perfect solution. It requires permission from parents wary of how their personal data is already being monitored and sold. It’s also not guaranteed to measure use on things like school laptops, gaming consoles, and streaming TV services, so self-reporting would still be essential. Google currently permits developers to tap its application programming interface (API) to collect this data, but Apple does not. Breslin and other researchers are hoping to persuade Apple to change its policy.

Even with these caveats, both Browne and Breslin believe passive data collection is a critical component for studying screen time use in kids. 

“If we can get the passive data, we can look and see over time, are children using more of this, less of that?” says Breslin. “Is their behavior changing, and is it changing [as they move] from video gaming to social networking to news? Is there actually a causal relationship?”

Parents shouldn’t wait on researchers

Both Browne and Breslin belong to a group of interdisciplinary researchers who gather to talk about studying screen time. A nonprofit charity called Children and Screens: Institute of Digital Media and Child Development regularly convenes Browne, Breslin, and hundreds of scientists and clinical researchers to study the wide-ranging effects of digital media on toddlers, children and adolescents.

Within the next year, the group plans to develop and release a toolkit designed to help researchers use the best possible methods to assess children’s screen time, screen use, and media habits, and how they influence development. It will also provide pediatricians with ways to measure and assess their patients for digital media use. 

“Objective scientific research is the goal,” says Pamela Hurst-Della Pietra, president, founder, and a major funder of Children and Screens. “I’m open to all the wonderful aspects of technology, both now and in the future, but I’m very open to trying to make sure that we do no harm.”  

“[D]on’t wait on us to tell you what the right amount of time is.” 

Parents shouldn’t expect a decisive answer about the effects of screen time in the near future, says Breslin. Studies underway now may take years to complete. While the results will help create more advanced guidelines for screen time, parents need to remember that every child is different. A kid with few friends at school may benefit greatly from making social connections on a mobile device, making extra screen time worth the risk. Another child might not see the same benefit while also losing sleep and physical activity as a result of excessive screen time. 

Breslin recommends that parents follow the current screen time guidelines from the American Academy of Pediatrics while also paying close attention to how their children respond to different aspects of digital media technology, particularly if it’s influencing their sleep, nutrition, and exercise. 

“You have to find what the right [limit] in your family is,” says Breslin, “and don’t wait on us to tell you what the right amount of time is.” 

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from Daily Trends Hunter http://bit.ly/2G70aTZ
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