San Francisco officials propose ban on Juul, e-cigarette products

The city of San Francisco is coming for e-cigarettes. And, for Juul, it’s personal.

Officials in San Francisco have introduced a four-pronged policy proposal to curb the use, manufacture, and sale of e-cigarettes. That includes a moratorium on selling e-cigarettes to customers within city limits, as well as prohibiting the business-side of manufacturing and distribution of vape products in San Francisco. The proposal hits leading vape-brand Juul hard, as its headquarters are in rented space in San Francisco’s Pier 70.

“E-cigarettes have wiped out the hard-fought gains we have made in curbing youth tobacco use,” City Attorney Dennis Herrera said in a statement. “Today we are taking action to protect our kids.”

The action is predicated on a national policy that says the FDA must study the public health of any new tobacco products before they go to market. The SF city attorneys claim that the FDA “has simply failed to do its job in unprecedented fashion” by not reviewing e-cig products before they hit shelves.

On March 13, the FDA released its proposed guidelines for e-cigarettes. It gives e-cigarette companies until 2021 to complete public health reviews of their products. San Francisco city attorneys, along with their counterparts in Chicago and New York City, say this is not enough. They’ve sent a jointly signed letter to the FDA urging it to “do its job and immediately conduct the required public health review of e-cigarettes that, by law, was supposed to happen before these products were on the market.” 

SF city attorneys claim the FDA “has simply failed to do its job in unprecedented fashion”

San Francisco has also asked the FDA to turn over its e-cigarette records so the city can determine whether it will take legal action against the FDA for what the city describes as abdicating its legal duties.

The FDA rule is also at the center of the proposed ban on selling and manufacturing e-cigarettes: The law would prohibit e-cigarette transactions of products that haven’t undergone public health review. Which, it turns out, is all of them.

“This is not an outright ban on e-cigarettes,” the statement reads. “It’s a prohibition against any e-cigarettes that haven’t been reviewed by the FDA to confirm that they are appropriate for the protection of public health.”

The temporary ban would include selling e-cigarettes within San Francisco, as well as delivering e-cigarette products to San Francisco addresses.

The next part of the proposal includes a separate piece of legislation that serves as a punch in the gut to leading e-cigarette manufacturer, Juul, specifically. It includes prohibiting the “sale, manufacture and distribution of all tobacco products, including e-cigarettes, on City property in San Francisco.” 

While the proposed law wouldn’t kick Juul out of its Bay Area home, it would prevent it from expanding in any way to more directly manufacture Juul products in SF.

The final prong of the proposed policy directly concerns Juul’s office space. The city attorney has sent a letter to Juul’s landlord for an explanation as to “why Juul holds a tobacco distributor license at that property when it has maintained that it ‘does not engage in the sale of cigarettes or tobacco products’ on the premises.”

Juul takes a direct hit in the proposed policy because it is such a popular product among teenage users, and the city attorney’s effort is directly aimed at curbing youth vaping. Juul maintains that it supports (and is currently undertaking) efforts to stop teens from Juuling, but thinks that the city attorney’s action goes too far, especially since San Francisco still sells traditional cigarettes within city limits. 

Juul declined to comment on whether it had any plans to stay or leave its SF office space. Here is the statement that Juul provided to Mashable in full:

We share the City of San Francisco’s concerns with youth usage of tobacco and vapor products, including our own. That is why we have taken aggressive action nationwide, including stopping the sale of flavored products to retailers and supporting strong, restrictive category wide regulation to keep e-cigarettes out of the hands of youth. But this proposed legislation’s primary impact will be to limit adult smokers’ access to products that can help them switch away from combustible cigarettes. We encourage the City of San Francisco to severely restrict youth access but do so in a way that preserves the opportunity to eliminate combustible cigarettes. This proposed legislation begs the question – why would the City be comfortable with combustible cigarettes being on shelves when we know they kill more than 480,000 Americans per year?

The FDA has taken action to limit the sale of flavored e-cigarettes, which experts say contribute to the popularity of e-cigs among teens. Juul itself also has stringent age regulations, and is undertaking its own campaign to reduce teen use of its product. But it’s not clear whether any policy on flavored cartridges or age restrictions will be enough to combat the Juuling craze and cool-kid aesthetic the products inspire. 

With tobacco use up among teens who might never have picked up a cigarette in the first place, there’s a strong case for the idea that more drastic action is necessary. Then again, Juuling and vaping more broadly has successfully converted smokers into vapers. The problem — which comes back to the city’s original point about the need for FDA oversight — is that the health effects of vaping are still unknown

“San Francisco has never been afraid to lead,” Herrera said in the statement. “We’re certainly not afraid to do so when the health and lives of our children are at stake.”

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Trump on Mueller report: ‘Let it come out’


Donald Trump

President Donald Trump speaks to the press before departing the White House on Wednesday. | Chip Somodevilla/Getty Images

President Donald Trump on Wednesday called for special counsel Robert Mueller’s report on the Russia probe to be made public, expressing confidence that it will vindicate him.

“Let it come out. Let people see it,” the president said, though he added that it’s up to Attorney General William Barr on whether the report will be released for public view.

Story Continued Below

The president added that his supporters also want to see the report.

“I want to see the report. You know who wants to see it? The tens of millions of people that love the fact that we have the greatest economy we’ve ever had,” he said. “I look forward to seeing the report.”

Trump’s comments come amid speculation that Mueller’s investigation is winding down, and as lawmakers on both sides have called on the special counsel’s report to be made public once the probe is completed.

Just five days ago, Trump fumed on Twitter that there should be no report on Mueller’s probe into whether Russia colluded with the president’s 2016 campaign. He went on to claim the investigation is “illegal” and that “Russian Collusion was nothing more than an excuse by the Democrats for losing an Election that they thought they were going to win.”

“So, if there was knowingly & acknowledged to be ‘zero’ crime when the Special Counsel was appointed, and if the appointment was made based on the Fake Dossier (paid for by Crooked Hillary) and now disgraced Andrew McCabe (he & all stated no crime), then the Special Counsel…should never have been appointed and there should be no Mueller Report,” the president tweeted Friday.

The president has repeatedly called Mueller’s probe a “witch hunt” and has claimed there was no collusion between his presidential campaign and Russia. Trump has also maintained that he’s cooperated fully with the investigation, which includes whether Trump tried to obstruct justice.

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Why Google Stadia might or might not be the next big thing for gaming

Can Google Stadia — Google’s first entry into the world of mainstream gaming — hope to make a dent in a market that’s been dominated for more than two decades by three major platforms? Or is it just another OnLive in the making?

Even at this early stage, we can pretty definitively answer that second question: Not a chance. Between the leaps in high-speed internet capabilities over the past decade, not to mention Google’s own cloud infrastructure and overall reach, Stadia has advantages that earlier would-be competitors couldn’t have even imagined.

SEE ALSO: Stadia will make YouTube livestreamers a lot more valuable

As for challenging the likes of Microsoft, Nintendo, and Sony … well that’s a much more up-in-the-air scenario. The odds are obviously stacked against Google. These are long-established players with the communities to match.

Just consider the history for a moment. The original Xbox launched almost two decades ago, in 2001. That was really the last major market disruption for the audience Google appears to be chasing with Stadia. 

It’s true that the lines between console/PC gaming and mobile gaming have blurred in recent years. But no one who’s observed the industry for any significant period of time is under any illusions: Microsoft, Nintendo, and Sony are the clear market leaders for a certain kind of gaming audience, and Stadia is another hopeful new kid on the block.

Of course, an effort spearheaded by Google is more than just “hopeful.” This is a company with the resources and reach to force its way into the conversation. So let’s consider what Stadia’s big promise actually looks like, and the various elements the work in the service’s favor, or against it.

Why is Stadia so exciting?

SAN FRANCISCO, CALIFORNIA - MARCH 19: Google vice president and general manager Phil Harrison shows the new Stadia controller as he speaks during the GDC Game Developers Conference on March 19, 2019 in San Francisco, California. Google announced Stadia, a new streaming service that allows players to play games online without consoles or computers. (Photo by Justin Sullivan/Getty Images)

Image: Justin Sullivan / Getty Images

For those who don’t remember OnLive: Stadia is a gaming platform that moves all the expensive hardware you’d normally need for console/PC games into a data center. That data center delivers gameplay to the screen of your choice via high-speed internet while also receiving commands from whatever controller you’re using.

“Netflix, but for games” is accurate from a technical standpoint; same principle here (though the technology powering it all is much more complex). That comparison fails, however, at the content level: We know Google wants the latest mainstream games to be playable on Stadia, but whether you’ll pay for them individually or as a packaged subscription deal remains to be seen.

That comparison also fails because Stadia is so much more than Netflix. Remember, this is Google. In terms of what we know, that means integrations with YouTube and Google Assistant. But it’s not hard to see the possibilities with other popular Google services, like Hangouts or even Gmail (what if, say, your contacts list suddenly doubled as your friends list?).

“Netflix, but for games” is accurate from a technical standpoint.

Don’t forget, too: The delivery platform here is Chrome, the most-used web browser on the planet by a wide margin. It runs on pretty much everything, just like Stadia will. It’s hard to say at this point how Chrome extensions might factor in (if they do at all), but the idea of using them to customize your experience creates some exciting possibilities.

Google’s reveal also pointed to a number of service-specific features that will help differentiate Stadia. State Sharing, for example, could give players the ability to create a shareable link mid-game that would allow other users with access to the same game to click that link and pick up right in the same spot.

There’s also a Crowd Play feature that makes jumping into a game with someone who’s streaming a one-click process. That kind of access will of course be limited by the game in question’s lobby size (or online play support at all), as well as the streamer’s personal preference.

Those two features, the way they were revealed, feel like work-in-progress examples aimed at making a larger point. Google wants everyone to understand just how vertically integrated Stadia is as a platform. It’s your console, but it’s also your streaming platform, your community board, and your content sharing portal. 

On top of all that, it’s also completely portable. If you have a screen with high-speed internet access and Bluetooth or USB support, you’re good to go.

What’s working against Stadia?

Google Vice President Majd Bakar speaks on-stage during the annual Game Developers Conference at Moscone Center in San Francisco, California on March 19, 2019. - Google set out to disrupt the world of video games with a Stadia platform aimed at putting its massive data center power in game maker's hands and letting people play blockbuster titles from any device they wish. (Photo by Josh Edelson / AFP) (Photo credit should read JOSH EDELSON/AFP/Getty Images)

Image: JOSH EDELSON/AFP/Getty Images

For all the excitement and noise around Google’s Stadia reveal, it’s not a guaranteed winner by any stretch. Let’s set aside the industry competition that we’ve already acknowledged. It’s unquestionably a factor, but it’s a factor that depends in large part on how the service assuages these other, more platform-specific concerns.

For now, the biggest thing working against Stadia is the range of questions Google hasn’t answered yet. The games lineup is largely a mystery. Stadia’s beta program, better known as Project Stream, proved that even a hot, new game like Assassin’s Creed Odyssey can run well when it’s delivered from the cloud. And Google made it clear during the reveal that Odyssey represents the kinds of games the service will hope to deliver.

But in terms of specific titles that will actually be available at or close to launch? The list is very short. Marty Stratton, a creative lead at id Software, showed up to confirm that Doom Eternal will be available on Stadia. But that was notably the only high-profile title Google let slip. Ubisoft, Odyssey‘s publisher, pledged to support Stadia as well, but stopped short of listing specific games.

Google is assuming that more people have access to a stable high-speed connection than not.

Google did make it clear that there are plans to create first-party games that will be exclusive to Stadia. But the reveal suggested that the in-house studio effort is just getting started. Jade Raymond, a veteran of Ubisoft and Electronic Arts, is heading up the new team, but she only joined Google in March. Most modern games take 3 to 5 years to complete, from pre-production to release.

Cost is another major factor, and an unanswered question. We don’t know if games will be sold individually or as part of a subscription plan. Google confirmed that Stadia will allow for cross-platform play, but is there a cross-buy scenario as well where games you own on one platform or another are also accessible via Stadia?

Maybe that’s part of the business model here: You pay for a subscription that unlocks all the games you already own elsewhere. It’s a far-fetched (and very unlikely!) scenario, but that’s my point. It’s impossible to speculate about Stadia’s impact on the market until we know how Google intends to make money off of it.

There’s also the bandwidth concern. Yes, high-speed internet has improved immeasurably since the last push toward cloud gaming ended in around 2012. But Google is making a basic assumption with this service, that more people have access to a stable high-speed connection than not.

A 2018 report from the UK broadband company Cable (via BBC) found that the global average download speed at the time was 9.10 Mbps. Stadia is launching first in the U.S., Canada, the U.K., and “most of Europe,” according to Google. The averages for all of those countries hover in the 20-25 Mbps range, according to the report.

Of course, download speeds are only part of the equation here because of the way Stadia (and streaming in general) works. But a Google rep told Kotaku on Monday what the performance expectations are for a 25 Mbps download speed.

A Google PR rep tells Kotaku that Google’s Project Stream was able to provide 1080p, 60fps gameplay for users with 25 megabits per second connections. “When Stadia launches later this year, we expect to be able to deliver 4k 60 fps at approximately the same bandwidth requirements,” they said. 

“Approximately” is a key word there. The actual speed target for 4K resolution at 60 frames per second could come in higher or lower than 25 Mbps (but not by much, if Google’s estimate turns out to be accurate). It’s also worth noting: Not everyone will be playing on a 4K display. For a good chunk of people, 1080p will be all they need — and that should lower the bandwidth demands even further.

Even with manageable bandwidth demands, it’s not yet clear how much data you’ll actually be using for the games you play. Some service providers impose data caps, and game streaming could easily test those limits. There’s about to be a reckoning in the way data is valued, in terms of dollars, with the looming launch of 5G networks. But any major shifts resulting from that are likely more than a year away — and Stadia is launching in 2019.

People still matter too. Someone who’s fully invested in a console ecosystem already isn’t necessarily going to be enthusiastic about jumping over to a new platform. Especially one like Stadia, where there’s no physical product you can hold in your hands or have access to even when there’s no internet.

There are even more obstacles for social gamers. Stadia may support cross-platform play, but that doesn’t mean you’ll be able to hop into voice chat with friends on Xbox Live or PlayStation Network. Online games have increasingly transformed into virtual hangout spaces (I’m thinking of examples like Fortnite and Destiny 2 here); where your friends are playing matters just as much as where you yourself play. For some friend groups, switching over to a new platform might feel like an all or nothing proposition.

The close integration of Stadia with YouTube could convince popular streamers to leap over and bring their communities along for the ride. But content moderation is already a tricky proposition on the more popular Twitch, and YouTube has struggled again and again (and again) to create a safe environment for all users. Google also hasn’t yet laid out the moneymaking advantages of being on Stadia, an important factor since this is a job for them.

Stadia’s closer integration of play with streaming and community features is all the more concerning when you remember that this is the video game scene we’re talking about. It’s been almost five years since the GamerGate hate group brought the most toxic elements of the gaming community to the forefront. Yet we continue to have front-and-center conversations about how to mitigate the still-rampant misogyny, racism, homophobia, transphobia, and all manner of other shitty, anti-society views that the worst offenders from the gaming scene tend to espouse.

Stadia still brims with potential

SAN FRANCISCO, CALIFORNIA - MARCH 19: Google vice president and general manager Phil Harrison shows the new Stadia controller as he speaks during the GDC Game Developers Conference on March 19, 2019 in San Francisco, California. Google announced Stadia, a new streaming service that allows players to play games online without consoles or computers. (Photo by Justin Sullivan/Getty Images)

Image: Justin Sullivan / Getty Images

As much as it might seem on paper like there’s more working against Stadia than for it, I’m not here to be a killjoy. Personally, as someone who’s been working in this industry for the better part of 15 years (and who’s been gaming for more than twice that), I’m bowled over with excitement after this announcement.

The potential here to disrupt a market that often seems to run like clockwork — which isn’t necessarily a great thing! — is huge. Fresh competition breeds fresh ideas, and Google’s efforts with Stadia will inevitably push everyone to innovate and be bolder when trying out new things. 

That should be true even if the service itself ultimately fails. Google doesn’t always put out winners, but the company’s sheer size and influence as a global business all but guarantees that the industry’s existing big players will sit up and get to work on what their response looks like.

Also, don’t forget: Some of the heaviest concerns here could be wiped away once Google answers more of the still-unaddressed Stadia questions, price and catalog being the big ones.

Stadia won’t be the next OnLive, we can assume that much. But can it hope to disrupt an entrenched market where the most established players have carried the reins for almost two full decades? The ideas are there, the potential is evident. We’ll just have to wait and see what — and how — Google delivers.

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Google hit with $1.7 billion fine for anticompetitive ad practices

The European Commission fined Google $1.7 billion for illegal ad practices that stifled its rivals from competing in the online advertising market.
The European Commission fined Google $1.7 billion for illegal ad practices that stifled its rivals from competing in the online advertising market.

Image: Thierry Monasse/Getty Images

2018%252f06%252f26%252fc2%252f20182f062f252f5a2fphoto.d9abc.b1c04.jpg%252f90x90By Matt Binder

The EU is making Google pay for its anti-competitive practices.

On Wednesday, the European Commission ordered Google to pay a huge €1.49 billion antitrust fine (roughly $1.7 billion USD) for “abusive practices in online advertising.”

The Commission determined that Google had engaged in illegal conduct to “cement its dominant market position” with its Adsense program, which had a market share of more than 70 percent from 2006 to 2016 in Europe.

Hundreds of Google’s advertising agreements with major websites were reviewed by the commission, which discovered numerous restrictive clauses that blocked the company’s advertising rivals from competing in the market.

Google has abused its market dominance by imposing restrictive clauses in contracts with third-party websites.

It prevented rivals from placing their search adverts on these websites

We fine Google €1.49 billion for breaching #EUantitrust rules. @vestager https://t.co/b7apNlzT4w

— European Commission 🇪🇺 (@EU_Commission) March 20, 2019

“Today the Commission has fined Google €1.49 billion for illegal misuse of its dominant position in the market for the brokering of online search adverts,” said Commissioner Margrethe Vestager in the statement. “Google has cemented its dominance in online search adverts and shielded itself from competitive pressure by imposing anti-competitive contractual restrictions on third-party websites.” 

Among the Europe Commission’s findings were exclusivity clauses in Google’s contracts which forbade publishers from placing search ads from competitors on search results pages.

Around three years later, Google would adopt what the Commission refers to as a “relaxed exclusivity strategy.” The search giant would replace the exclusivity clauses with “Premium Placement” clauses that required its publishing partners to save its most profitable ad space on search result pages for Google.

SEE ALSO: Google’s grand entry into gaming turns Chrome into your console

The Commission also discovered clauses that required publishers to obtain approval from Google if they wished to change how ads from the search company’s competitors were displayed on their website.

“This is illegal under EU antitrust rules,” stated Vestager. “The misconduct lasted over 10 years and denied other companies the possibility to compete on the merits and to innovate and consumers the benefits of competition.”

Google stopped its illegal advertising practices in July 2016 after the Commission issued a decision which required that the search giant do so.

This is Google’s third antitrust fine levied by the European Commission. In 2017, the company was fined $2.72 billion for using its search engine to promote its own shopping comparison tool above competitors. In 2018, Google was fined more than $5 billion for using Android’s mobile dominance to force its search engine on smartphone manufacturers.

All three fines were determined using the revenue Google generated from the illegal practice and the company’s overall revenue, as well as other factors such as “the length of the violation.”

The previous $5 billion fine was record-setting for Google. However, it barely affected the company when its quarterly earnings came around.

Google has now been fined around €8.2 billion ($9.3 billion USD) by Europe in total since 2017.

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EU hits Google with $1.69bn fine for abusing online ads market

European Union regulators have fined Google $1.69bn for blocking rival online search advertisers, hitting the US-based tech giant with a third penalty in two years.

The punishment on Wednesday brought Google’s total tab with the bloc $9.31bn, which amounts to far less than the maximum fine of 10 percent of the company’s annual turnover. 

In the latest ruling, Google and parent company Alphabet were found to have breached EU rules by imposing restrictive clauses in contracts with websites that used its AdSense advertising business.

That prevented competitors from placing their ads on these sites, forcing them to reserve the most profitable space on their search results pages for Google’s adverts and a requirement to seek written approval from the internet giant before making changes to the way in which any rival adverts were displayed.

“Google abused its dominance to stop websites using brokers other than the AdSense platform,” Margrethe Vestager, the EU’s competition commissioner, said on Wednesday.

The AdSense advertising case was triggered by a complaint from Microsoft in 2010. Both companies subsequently dropped complaints against each other in 2016.

According to Adrian Mars, a technology journalist, this latest fine was a big hit for the Silicon Valley giant.

“Alphabet Google … made $30.7bn pre-tax profits last year, so they’ve lost a third of that so far in fines,” Mars said. 

“They will have to pay it eventually, if they don’t win appeals. I suspect this will be subject to appeal after appeal and drag out for as long as possible,” he added.   

Google has abused its market dominance by imposing restrictive clauses in contracts with third-party websites.

It prevented rivals from placing their search adverts on these websites

We fine Google €1.49 billion for breaching #EUantitrust rules. @vestager https://t.co/b7apNlzT4w

— European Commission 🇪🇺 (@EU_Commission) March 20, 2019

Wide range of changes 

Google and the EU have been at loggerheads about the monopoly of the former over internet search in Europe.

In July 2018, Google was ordered to pay a record $4.92bn for abusing the dominant position of Android, its smartphone operating system, to help assure the supremacy of its search engine.

A year earlier, it was hit with a $2.75bn penalty for abusing its dominant position by favouring its “Google Shopping” price comparison service in search results.

Google has appealed both decisions to the European Court of Justice in Luxembourg.

Mars expects amendments to take place soon.

“I think Google will made some amends to some extent … They said they were grateful for the feedback  the European Commission [gave],” Mars told Al Jazeera. 

[But, so far] there isn’t anything apart from fines; the next step is governments start making noises about breaking the company up, bringing in European legislation that further limit what they can do, but these things take a long time, and so far the evolution of tech company behaviour happens faster than legislator legislates, and that has been the case for at least the last 20 years,” he added. 

Google on Tuesday unveiled a series of tweaks to its European search engine results that would allow certain rivals a more prominent position on results pages.

The change would apply to shopping aggregators, as well as tourist and travel advice sites such as TripAdvisor and Yelp.

We’ve always agreed that healthy, thriving markets are in everyone’s interest. We’re pleased that @EU_Commission recognizes our efforts to comply with its rulings, and the changes we’re making in coming months to give more visibility to rivals in Europe -> https://t.co/EYXvgE8EA4

— Google Europe (@googleeurope) March 20, 2019

SOURCE:
Al Jazeera and news agencies

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March Mindfulness 2019: Meditators go head to head

For the past week, I’ve asked people who spend their lives focused on the practice of mindfulness to do the one thing they’re not supposed to do: meditate like they’re in competition with each other. 

That’s the idea behind March Mindfulness, Mashable’s annual meditation tournament — the world’s first-ever, word to the latecomers at Meditation Battle League — now in its second year. Using brain-sensing headbands called Muses, we’re able to place the world’s chillest people in head-to-head combat, comparing scores that literally measure the calmness of their brains. 

SEE ALSO: Competitive Meditation 101: What you need to know about the world’s weirdest sport

The 2018 version of the contest focused entirely on the videogame fans at our sister website IGN. For 2019, I wanted to expand the circle a little wider. We’ll still feature gamers in later rounds — this time, it’s IGN versus the games developers of GDC. 

But I also wanted to see if people who took meditation as their vocation would be more adept under the pressure of competition than the people who love competition. It’s a simple knockout tournament. Each match lasts for just 5 minutes. You get one point for every five seconds of calm mind, as measured by the Muse. (Every time the brain is quiet for 5 seconds, the sound of a bird chirping is played; the app records the total number of birds heard.) The player that hears the most birds in 5 minutes — from 1 to a maximum of 60 — is the winner. 

Welcome to March Mindfulness Year 2: Gamers v. Meditators. 

Two groups of meditators agreed to participate. Both call San Francisco home, but they could not have been more diverse. One group consisted of the employees of Calm, the world’s most popular meditation app, which claims nearly 30 million downloads. Calm just received an $88 million round of funding from Silicon Valley investors. 

The other group was the local chapter of Brahma Kumaris World Spiritual University, a predominantly female global movement with ties to the UN. Based in India, founded in 1930, it now claims more than a million full-time, live-in members. Millions more have dropped in to Brahma Kumaris centers, where they are taught to focus on the soul over the body, and to “enjoy the everlasting effects of meditation.”

The for-profit vs. the nonprofit. The material-world mavens vs. the spiritual cyphers. New school vs. old school, tech vs tradition. 

Who is the most serene?  

Round 1: Brahma Kumaris

Members of Brahma Kumaris celebrate last year's International Yoga Day in Guwahati, India.

Members of Brahma Kumaris celebrate last year’s International Yoga Day in Guwahati, India.

Image: Rajib Jyoti Sarma/Hindustan Times via Getty Images

The Victorian spires of the Brahma Kumaris meditation center are glinting and golden in San Francisco’s first Sunday sunshine of the year. I am welcomed into a stained-glass interior filled with people wearing white robes, each forehead decorated with a brightly painted bindi, and invited to join a group breakfast of vegetables and rice followed by delicious fried sweet jalebi

Everyone calls each other “brother” and “sister.” A couple of girls aged 7 and 8 run around. Their elder sisters and brothers suggest the kids try the Muse first. After I explain the concept, the girls close their eyes and count the number of bird chirps they hear on the Muse app on tiny fingers. It’s too adorable. “Do we get to take bets?” asks an older man with a broad grin. 

You can’t not love this place. I had feared that meditation technology would be viewed with suspicion here. Now I’m almost ready to cast aside my worldly concerns and sign up for my white robe and bindi. Almost.

On with the experiment!

The referee with his first two competitors.

The referee with his first two competitors.

Image: SUKANYA BELSARE

All these good vibes mean that Brahma Kumaris folks aren’t much for competition. In a nail-biting 5 minutes, the first two competitors score the two highest bird totals in this particular bracket, 22 and 23 — which they would have known had they not both immediately left for the day, blissfully unaware that there was any such thing as a winner and a next round.  

The next highest scores go to Olga McKenna (above, right), who settles into her lotus pose and begins happily meditating before I even set her up with the headband, and Sukanya Belsare, the cool-as-a-cucumber meditation teacher who’d been amused by the concept and invited me to Brahma in the first place. 

But both Olga and Sukanya see their bird numbers drop precipitously in the round after they score above 20. It’s an outcome I’d noted often in the first year of running meditation tournaments: Victory in one round brings a flurry of expectations, a.k.a. thoughts picked up by the brain-sensing headband, in the next. 

Even career meditators are not immune. 

Normal folk protest when their bird score is zero. As does accountant Vaishali Jogi, insisting that she had not noticed any thoughts that might have disrupted her peace of mind. Her sisters smile and wag gentle fingers. “She is very analytical,” one says.   

Image: bob al-greene

Joao Bridi, a quiet veteran of the center, had no such expectations. He squeaked through early rounds with low bird totals, then found his time to shine in the final. His unbreakable smile throughout, no matter his score, reminded me a lot of Alexio Quaglierini, who won the first March Mindfulness.

Would Silicon Valley tech types display that level of chill, even at an app built around meditation?  

Round 2: Calm

Calm's Ben Chandler focuses on quieting his mind, while Rosalind Rattan relaxes.

Calm’s Ben Chandler focuses on quieting his mind, while Rosalind Rattan relaxes.

Image: jessie liroff/Calm

Don’t let the soothing forest murals and cozy furniture fool you. Calm HQ, on the fourth floor of a nondescript building in San Francisco’s glass-and-steel SOMA district, is a high-pressure environment of constant meetings, movement, and Slack chatter. The company is growing fast, it’s on the move, and the meditators here are all business, in more ways than one. 

With ruthless efficiency, Team Calm pulls off a number of Competitive Meditation records. It’s the highest-scoring bracket I’ve ever run. It’s the first with an audience for every match. It’s also the fastest, clocking in at just under two hours. A designated coordinator ushers them into the designated meditation room. They’re all wearing matching Calm sweatshirts. 

They engage in some quick pre-match banter — “You’re going down,” says one, who promptly loses — and five minutes later, they’re off to another meeting. 

In those five minutes the Calm folks display what can best be described as a furious focus, silencing their brains by sheer force of will. No one exemplifies this look better than Ben Chandler, operations manager and the red-bearded Viking of Competitive Meditation. 

Ben trounces talent acquisition head Rosalind Rattan in round 1. Rather than adopt the posture of furious focus, Rosalind boldly goes for the build-a-pillow-fort-and-crash plan of total comfort. But it is thwarted when she realizes she’s forgotten to turn her phone off all the way. The vibrating Slack notifications are so distracting, she scores a birdless zero.

Ben goes immediately on to face Nick Candler, an early favorite who scored a formidable 53 birds in round one. But we know by now what happens to meditators who peak too soon. Nick scores a still-impressive 36, but Ben hits 59. It’s a new Competitive Meditation record (beating Alexio’s 54) and just one short of the elusive perfect game. 

It also isn’t enough to give him the title. 

In a high-drama finale, Ben is up against Aleena Abrahamian, head of strategic partnerships. Aleena has a cold and has been chugging DayQuil. This turns out to be a performance-enhancing substance, as she coasts to the final in croaky-voiced, blanket-wrapped glory. 

Before the final, a dispute emerges over the neutrality of the tournament equipment. In every prior game, the wearer of the black headband won and the wearer of the white headband lost. To ensure maximum fairness, I offer to run the final in two heats. Ben and Aleena will swap headbands for the second. The total number of birds in both heats will determine the winner. 

Image: bob al-greene

As it turns out, Aleena wins both heats, the first in a squeaker, 24-23. Ben himself has fallen victim to the curse of high expectations, and can’t improve on his 23 in the second heat. Aleena becomes the first female champion in Competitive Meditation’s (admittedly rather short) history. 

Coming soon: the gamer bracket. Then, next week, the two winning gamers will go head to head against the two coolest meditators. Will the drive to win at all costs beat the serenity of furious focus? Keep it right here to find out.

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Le’Veon Bell: Ben Roethlisberger Tough to Play With; ‘Wants to Win His Way’

PITTSBURGH, PA - OCTOBER 08:  Ben Roethlisberger #7 hands the ball of to Le'Veon Bell #26 of the Pittsburgh Steelers during the game against the Jacksonville Jaguars at Heinz Field on October 8, 2017 in Pittsburgh, Pennsylvania. (Photo by Joe Sargent/Getty Images) *** Local Caption ***

Joe Sargent/Getty Images

Count running back Le’Veon Bell among the former Pittsburgh Steelers who found it difficult to play with quarterback Ben Roethlisberger.

In an interview with Sports Illustrated (h/t ESPN.com’s Jeremy Fowler), the newly signed New York Jets running back expressed his belief that Big Ben wants to win on his terms, which causes issues with other offensive players at times:                

“The organization wants to win. [Coach Mike] Tomlin wants to win. Ben wants to win—but Ben wants to win his way, and that’s tough to play with. Ben won a Super Bowl, but he won when he was younger. Now he’s at this stage where he tries to control everything, and [the team] let him get there. So if I’m mad at a player and I’m not throwing him the ball—if I’m not throwing A.B. the ball and I’m giving JuJu [Smith-Schuster] all the shine or Jesse [James] or Vance [McDonald] or whoever it is, and you know consciously you’re making your other receiver mad but you don’t care—it’s hard to win that way.”

When asked if he left Pittsburgh because of Roethlisberger’s presence, Bell noted that there were multiple reasons for his departure but added, “Yes, it was a factor.”

In addition to losing Bell in free agency, the Steelers dealt Pro Bowl wide receiver Antonio Brown to the Oakland Raiders this offseason after he requested a trade.

The beginning of the end of Brown’s tenure in Pittsburgh occurred in the days leading up to the Steelers’ Week 17 game against the Cincinnati Bengals last season. After a reported argument with Roethlisberger, per Gerry Dulac and Ed Bouchette of the Pittsburgh Post-Gazette, Brown sat out practice the rest of the week and was not active for the Cincinnati game.

Prior to having his trade request granted, Brown answered a question about Roethlisberger on Twitter and suggested that while Big Ben is allowed to criticize others, the quarterback is protected in that regard:

Antonio Brown @AB84

No conflict just a matter of respect! Mutual respect! He has a owner mentality like he can call out anybody including coaches. Players know but they can’t say anything about it otherwise they meal ticket gone. It’s a dirty game within a game. #truth https://t.co/MsSyBVd3Ny

Speaking with ESPN, Bell acknowledged Brown’s comments but said the blame for why things went sour in Pittsburgh doesn’t rest on a single player: “A lot of things AB said, it had a lot of truth to it. I’ve had some of those interactions. I don’t react like AB does. AB isn’t the only bad guy in the situation. Ben isn’t the only bad guy either. It’s not just one person. It ain’t just me. It’s everybody.”

While Brown’s relationship with Roethlisberger was clearly strained, Bell told Sports Illustrated that he wished he personally had a “more open, more genuine, more real” relationship with the Pittsburgh quarterback.

Bell sat out the entire 2018 season rather than signing his franchise tender with the Steelers, and he signed a four-year, $52.5 million deal with the Jets this month.

While the Steelers missed the playoffs last season with a 9-6-1 record, Roethlisberger led them to the postseason in each of the previous four campaigns.

The 37-year-old quarterback is coming off the best statistical season of his career. He threw for a career-high 5,129 yards and 34 touchdowns to go along with 16 interceptions. With Bell out of the picture, Pittsburgh relied even more heavily on Roethlisberger and the passing game than usual.

Although Roethlisberger’s leadership has come into question, he is a six-time Pro Bowler and two-time Super Bowl champion who will almost certainly be a first-ballot Hall of Famer when his career comes to an end.

Bell has moved on to a Jets team that may not be quite as ready to win as the Steelers have been, but with a young quarterback in Sam Darnold at the helm, New York may present an environment that is more to his liking.

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Zimbabwe: Hard-hit town reels from cyclone as Mnangagwa vows aid

Chimanimani, Zimbabwe – President Emmerson Mnangagwa has flown into a mountainous town on Zimbabwe’s eastern border with Mozambique to visit the survivors of a devastating cyclone that has killed scores of people and caused widespread damage.

Since Cyclone Idai hit on Friday evening, the farming town of Chimanimani has been largely cut off from the rest of the country, with bridges destroyed and routes blocked due to mudslides and fallen trees.

Mnangagwa on Wednesday cut across a rocky stream as he visited patients in the Chimanimani District Hospital in Ngangu township. 

Boulders fell down the mountain slopes blocking all paths to the hospital, while trickles of floodwater continued to flow in some parts of the town.

People cross a path filled with rock boulders that fell from the mountain during the storm in Chimanimani [Tendai Marima/Al Jazeera]

“We tried to warn people; we asked those living on the downward slopes to move to higher ground, but that was just [a] warning …. we didn’t know how bad, now we are met with this tragedy,” Mnangagwa told a crowd of locals gathered around a football field.

“Many of our people have died …When we are faced with a tragedy like this, we wish that we all come together and unite and support each other through this time as one family,” he said.

The government has said that at least 98 people have been killed and more than 200 are missing in Zimbabwe as a result of the powerful cyclone, which has also ravaged parts of Mozambique and Malawi, causing flash floods, destroying infrastructure and wiping out entire communities. 

On Monday, Mozambique’s President Filipe Nyusi said the number of people killed in the cyclone and preceding floods in his country could exceed 1,000.

‘What about those missing?’

In Chimanimani, which is accessible only by air, at least 40 people have been buried since Monday, but the overall death toll and the full extend of the damage remain unknown.

Local residents told Al Jazeera there were still areas where people were trapped, while others lamented that their neighbours were still missing following the weekend’s heavy rains.

“My wife was injured and my child was hurt, but my neighbours’ children are missing. Nobody knows where the two children are [and] if they are alive,” Zviyere Ngomariya, a 44-year-old local businessman, said.

“I thank God my family is OK, but what about those who are missing?”

Mnangagwa and VP Constantino Chiwenga visit a hospitalised patient in Chimanimani [Tendai Marima/Al Jazeera] 

Mnangagwa, who cut short a trip to the United Arab Emirates (UAE), has declared the cyclone a national disaster and promised that the government would provide the necessary assistance – including medicine and food relief – beyond the budgeted $50m response.

The UAE has provided $4.9m in emergency aid, while other countries in the wider region – including Botswana, South Africa, Namibia and Tanzania – have also provided humanitarian assistance.

Meanwhile, the African Union has pledged to contribute $350,000 to Zimbabwe, Malawi and Mozambique affected by Cyclone Idai and said it will dispatch an assessment mission to survey the damage affecting more than two million people in the three countries.

Mnangagwa is also visiting other cyclone-hit areas in the eastern highlands affected by the cyclone. Search and rescue missions are ongoing with at least 42 people reportedly marooned in areas around the border district.

While the threat of heavy rains remains, military units and roadworks employees are working to clear obstructed roads and bridges, albeit with very limited resources.

Follow Tendai Marima on Instagram and Twitter @i_amten

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First Once Upon A Time In Hollywood Teaser: Brad Pitt And Leonardo DiCaprio’s Summer Of ’69



Columbia Pictures

Our first look at Quentin Tarantino’s ninth film is here, and it’s a riotous, raunchy Hollywood fable.

Once Upon a Time in Hollywood got its first real teaser trailer today, giving us a good look at what to expect from the flick, which is drenched in classic Hollywood style.

The clip reveals Leonardo DiCaprio taking on the role of a washed up TV Western star who’s trying to come to terms with the ever-changing Hollywood landscape by pivoting to the movie business. At his side is his best friend and stunt double Cliff Booth (Brad Pitt), who’s also trying to make sense of it all, Oh, and Margot Robbie is here, too — she’s playing Sharon Tate — and she just happens to live next door to DiCaprio’s character during that fateful summer of 1969.

If you’re wondering how Tate’s murder will play a role in the flick, well, that’s still unclear. But Charles Manson (Damon Herriman) is set to make an appearance.

And about that cast. We name-checked Leo and Brad, but this film is basically an A-list ensemble cast. Here’s just a few of the names included in this whopper of a cast: Timothy Olyphant, Al Pacino, Luke Perry, Dakota Fanning, and James Marsden, to name just a few.

Sony Pictures

However, what’s notable about this teaser trailer is that it’s hard to get a read on what’s actually going on — aside from the ’60s vibe.

“I think the tone of it is — it’s difficult to describe because it’s very fresh, but it oscillates between humorous, serious, spooky; it’s playful,” said cinematographer Robert Richardson in an interview with Collider. “It’s not easily describable, but it’s very Quentin. Very, very, very Quentin. Of course Al Pacino was in it and you’ve got remarkable monologues, but you also have remarkable small set pieces. It’s going to be a tremendously unique film.”

This is Tarantino’s first release since The Hateful Eight, so there’s a lot of hype given the bold auteur’s track record.

Will this film be as unmistakably Tarantino as his previous works? We’ll have to wait and see when Once Upon a Time in Hollywood hits theaters on July 26.

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